Disclaimer: in this document we have used real photos of the product so that you do not have questions about the veracity of the existence of this product in reality and what is already in use. @ 2018-2022 Movement Reality Ltd. whitepaper version 1.0 All Rights Reserved.

TABLE OF CONTENTS

Introduction

Stage 1 - Disaster of the 21st century

Stage 2 - Sports the solution to the problem?

Stage 3 - VR Games, Metaverse and Earning

Stage 4 – SPORTA’s introduce

Stage 5 – SPORTA IoT

Stage 6 – The Game

Stage 7 – Launch of the project

Stage 8 – Token Economy

Stage 9 – Roadmap

Stage 10 – Team

SPORTA whitepaper version 1.0

Movement Reality Ltd. seeks to create a healthy and happy society by solving the problem of the routine and monotony of cardio fitness through the gamification of the training process, thereby involving more children and adults in sports.

To solve this problem, Movement Reality Ltd. provides technology and a platform that allows you to enjoy exercising on the metaverse with Virtual Reality. Users are issued Sportacoin, a crypto asset that allows you to trade personal exercise data to connect your workout in the metaverse and the real world.

Movement Reality Ltd.’s token economy is a protocol economy directed at web 3.0 where the sovereignty of various data is returned to the user, and one which simultaneously pursues the growth of the company's service and the sharing of user profits.

In order to quickly spread the Sportacoin protocol, which supports the health of users and the economy, not only provides its virtual reality-based equipment, but also upgrades existing cardio equipment. Movement Reality Ltd. develops its games so that they are interesting for players, but also contain gameplay moments that meet the fitness orientation, and also contains an API for the ability to connect independent indie developers and monetize their games for virtual reality.

Sporta's Web 3.0—based token economy is built from IOT (Internet—of—Things) sensor technology that collects validated (non—false) exercise information and on middleware technology that can control various metaverse.

Stage 1 - Disaster of the 21st century